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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Medalyn Isis
Rosewood Productions Stain Confederation
302
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Posted - 2014.09.04 10:48:00 -
[1] - Quote
So far I am overall very happy with the new changes, and it is a pleasure to manufacture now. Reading through this thread though it seems there are still quite a few bugs.
To be honest, I made a new spreadsheet to calculate install fees, although I didn't even bother to double check it as the fees are so small where I build. Although it sounds like things are not being applied properly from the post above. I suggested when this was on Singularity that it should show a full break down of everything affecting the system cost index, as that would be interesting and let manufacturers make more informed decisions.
Second thing, the BPO UI is great, although it doesn't allow me to see enough of my BPOs in one go. The top section is massive and there is no way to expand the bottom section which shows all my BPOs. I'd like many more options to be able to view all the BPOs much like a hangar.
Also, I don't think much needs to be done on invention, everything works very nicely. Perhaps rebalance the decryptors though as some are pretty useless. I'd be interested to know what your planning, as it all works very nicely right now.
Also the most important thing,,, what is happening with the Rorqual. |

Medalyn Isis
Rosewood Productions Stain Confederation
302
|
Posted - 2014.09.04 12:05:00 -
[2] - Quote
Quentin Rush wrote:- POS needs fix to become intresting again (Where is the stacking bonus?) It has gone and will hopefully never come back. I really like being able to put different modules in my pos and for it to still be viable.
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Medalyn Isis
Rosewood Productions Stain Confederation
302
|
Posted - 2014.09.04 13:08:00 -
[3] - Quote
To confirm what the others have said.
On a copy job for one run, the price calculated using the formula ( SCI*Base Job Install Cost*0.02 ) should equal 1917.65 isk
SCI = 0.01133974 Base Job Install Cost = 8455426.366
This is for a Maller BPO.
The price I am getting quoted in game = 2110.00 isk
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Medalyn Isis
Rosewood Productions Stain Confederation
302
|
Posted - 2014.09.04 14:14:00 -
[4] - Quote
Thomas Hurt wrote:There sure is a lot of nerd math in here. I don't need anything more than my gut to tell me that industry is fine as it is. ^ GD is that way, you'll find the poor grammar, and illogical arguments, and emotional village idiot gut replies perhaps more to your tastes.
Sorry if you don't understand simple maths, but greyscale asked for examples. And calculating install costs is pretty important to any half competent industrialist. |

Medalyn Isis
Rosewood Productions Stain Confederation
311
|
Posted - 2014.09.09 16:19:00 -
[5] - Quote
Medalyn Isis wrote:To confirm what the others have said.
On a copy job for one run, the price calculated using the formula ( SCI*Base Job Install Cost*0.02 ) should equal 1917.65 isk
SCI = 0.01133974 Base Job Install Cost = 8455426.366
This is for a Maller BPO.
The price I am getting quoted in game = 2110.00 isk
It seems like I didn't apply the station tax here. Although that would make it 2106.115. Is there some kind of rounding taking place which is giving me the 2110.00 final figure
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Medalyn Isis
Rosewood Productions Stain Confederation
312
|
Posted - 2014.09.10 14:03:00 -
[6] - Quote
CCP Greyscale wrote:Matthew wrote:Medalyn Isis wrote:
It seems like I didn't apply the station tax here. Although that would make it 2106.115. Is there some kind of rounding taking place which is giving me the 2110.00 final figure
The job fee and the tax need to be calculated as two separate figures, individually rounded, then added together to get the total shown for the job. This is because the job fee and the tax go out of you wallet as two separate journal entries but the industry window is presenting a single total. They both also appear to be rounded to the nearest isk rather than the nearest 0.01isk. Believe this to be the case, yes. 1917.65 rounds to 1918, 1918 * 1.1 = 2109.8, which rounds to 2110. Great, ok my numbers add up now. Thanks very much for the help on that one.
Also I second it would be nice to get a breakdown of which factors are attributing to the system cost. Ie would be nice to know the job activity in system without having to back calculate all the maths. It isn't very intuitive how it is displayed on the map, as it isn't actually a proper indicator of system activity if it is taking station facilities into account. |

Medalyn Isis
Rosewood Productions Stain Confederation
312
|
Posted - 2014.09.11 11:09:00 -
[7] - Quote
Steve Ronuken wrote:Medalyn Isis wrote:Also I second it would be nice to get a breakdown of which factors are attributing to the system cost. Ie would be nice to know the job activity in system without having to back calculate all the maths. It isn't very intuitive how it is displayed on the map, as it isn't actually a proper indicator of system activity if it is taking station facilities into account. *inserting size 11 boot  * Probably best to think of it as 'contention for workforce, allowing them to negotiate better wages' Lots of stations = more workers. Amarr Outpost = slave workers. (so you pay them less) I think you misunderstood my point Steve. I want the system cost index not to include station facilities, and then a separate tool tip which would be to indicate the station facilities. So I'm not saying get rid of station facility bonuses, actually the opposite, I want them to be more of a consideration, as right now you simply look at the SCI and don't even consider the facilities.
Either way, you can search job hours and what not on the map, I guess I haven't played around with it enough. But I think the system facilities should go into the decision more, so for a start a tooltip indicating what they are would help. |
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